Items and Stats

Items

Regular vs Rose vs Apocryphal #

  • Regular items or non tagged Rose/Apocryphal, will look like normal vanilla items. You will notice no stat or proc rate changes. Most no drop labels have been removed as well.
  • Rose items have 1.5 times the stats of Regular items. They will also have an increased proc rate of 10%
  • Apocryphal items have 2.0 time the stats of Regular items, an additional 1/4 heroic on all base stats, as well as +20% proc rate. Additionally, some class restricted items, like illusion masks, should be All/All.

Stats and how they work #

  • Heroic Intelligence: Increases mana pool, mana regen, and the maximum amount of mana regen an int-based caster can have.
  • Heroic Wisdom: Increases mana pool, mana regen, and the maximum amount of mana regen a wis-based caster can have.
  • Heroic Strength: Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by melee attacks and improves the bonus granted to armor class while using a shield. (10 Heroic STR increases each Melee Hit by 1 point)
  • Heroic Stamina: Increases hit point pool, hit point regen, and the maximum amount of hit point regen a character can have. Also increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have.
  • Heroic Agility: Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases the chance to dodge an attack, grants a bonus to defense skill, and reduces falling damage.
  • Heroic Dexterity: Increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also improves chance to successfully assassinate or headshot, and improves the chance to riposte, block, and parry incoming attacks.
  • Heroic Charisma: Improves reaction rolls with some NPCs and increases the amount of faction you gain or lose when faction is adjusted.
  • Spell Power: Increases the damage done by spells and procs by 1 damage per point.
  • Heal: Increases the healing done by spells and procs by 1 health per point.
  • Accuracy: Increases chance to hit by 1% per 15 points.
  • Attack: Increases the frequency in which you will hit for the most you can hit for.